Hierarchy

Implements

Index

Properties

childrenIds

childrenIds: string[]

id

id: string

parentId

parentId: string

resourceId

resourceId: string

sceneId

sceneId: string

sceneNodeType

sceneNodeType: TSceneNodeType

Protected scenesService

scenesService: ScenesService

Protected selectionService

selectionService: SelectionService

Accessors

Protected state

Methods

Protected SET_PARENT

  • SET_PARENT(parentId?: string): void

addToSelection

  • addToSelection(): void

deselect

  • deselect(): void

detachParent

  • detachParent(): void

getNextItem

getNextNode

getNextSiblingNode

getNodeIndex

  • getNodeIndex(): number

getParent

getPath

  • getPath(): string[]

getPrevItem

getPrevNode

getPrevSiblingNode

getResourceId

  • getResourceId(): string

getScene

hasParent

  • hasParent(): boolean

isFolder

  • isFolder(): boolean

isItem

  • isItem(): boolean

isSelected

  • isSelected(): boolean

placeAfter

  • placeAfter(nodeId: string): void

placeBefore

  • placeBefore(nodeId: string): void

Protected remove

  • remove(): void

select

  • select(): void

setParent

  • setParent(parentId: string): void